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Tropico 4 - IMPORTant Business Walkthrough Gameplay Tropico 4 is a video game developed by Haemimont Games and published by Kalypso Media and Feral Interactive for Mac OS X. It is a construction and management simulation video game, which focuses around a city building simulation. Like the first and third game in the series, the game centers on a customizable main character by the title of "El Presidente" - the dictator that runs the island banana republic. The game follows the protagonist, El Presidente, as he works towards restoring the power that he lost in the Caribbean after averting a nuclear war perpetrated by the US vice president in order to rise to power. It is divided into three acts: Into The Spotlight El Presidente arrives at his new island where he begins his goal to build an ideal nation for his people. To do so, he focuses his administration on several islands, developing the economic potential of each one, until he is ousted from power after being framed for the murder of the current US president. He is then forced to flee his country and heads off to other parts of Tropico. Island: Yermo Encarnado Synopsis: The presidente, still in partnership with Keith Preston, develops a barren island with no natural resources into an international trading port. Strategy: from (http://tropico.wikia.com/wiki/Mission...)) Yermo Encarnado is very rocky, barren, and ugly. Instead of focusing on farms, mines, or tourism, build a customs office and a cannery and immediately begin importing coffee to can and resell. Don't upgrade the cannery to produce freeze-dried coffee though. When you can afford to, build a second dock and teamster's office, as these will be needed for a couple side quests you are given later. Once you've exported 1000 units of coffee, Keith will push you to make the island earn $100,000 in industrial profits within the next 8 years, otherwise he'll take it over. Begin branching out and upgrading the island's industry to make the money. The price of plain canned coffee will drop, so now is a good time to build a wind power plant nearby and buy a freezer unit. Importing sugar and tobacco and building a rum distillery and cigar factory are also good ideas, since a scripted event will take place where the price of rum increases dramatically, followed later by the price of cigars and finally furniture. Once you've got the profits in on time, Keith will want the island to be generating a total of 121 MW of power. If you've been building wind power plants high in the mountains of the island to get factory upgrades, you should already have enough electricity. The next task Keith gives you is to build a shopping mall and import 500 luxury goods. Keith's final task will be to have 40 factory workers on the island. Again, if you've built a lot of factories already, you should have enough to pass. If you find you still need more workers, consider building a weapon factory, as Keith will give you the optional task of exporting weapons at a premium price. A side story in this scenario involves strikes by unhappy immigrant workers that Keith sends to the island. These strikes can be handled diplomatically by building a cosmic pin, also earning you $5,000 Swiss bank and mansions increaseing respect by 10 or despotically by converting a colonial fort into a dungeon and arresting several of the workers decreasing respect by 10. A good strategy could be leasing the dungeons to superpowers. Optional tasks are exporting $500,000 worth of industrial goods awarding you $50,000 Swiss bank then 1000 units at 50% higher price awarding you $20,000 swiss bank and building a blimp for increasing the smartness of the population.