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IDED takes on Simcity Cities of Tomorrow showing his continued love of money management games, starting off a single-player region which includes 3 city plots to be developed. IDED gives his take on how to select your first city and how to create it in a way that keeps your sims happy but also allows you to expand and build in a constructive manner which is hardest when creating an industrial city. Wanna help out a poor Youtube who works for hours for very little please consider to support me via Patreon - http://patreon.com/IDED Want a great Youtube network? Check out Curse for the best payout out of any network - http://bit.ly/1oDpkck About Simcity SimCity is an open-ended city-building computer and console video game series originally designed by developer Will Wright. It is published by Maxis (now a division of Electronic Arts). The game was first published in 1989 as SimCity, and it has spawned several different editions sold worldwide. The ongoing success of SimCity has also sparked the release of many other spin-off "Sim" titles, including 2000's The Sims, one of the best-selling computer games. In SimCity, the player is given the task of founding and developing a city, while maintaining the happiness of the citizens and keeping a stable budget. In SimCity 2000, SimCity 3000 and SimCity 4, the player is allowed to alter the terrain of the city before building on it. The player must define development zones, each having limits on the kind of development that can occur there. Development of the zones is not performed directly by the player, but happens when certain conditions are met, such as power supply, adequate transport links or acceptable tax level. The residential zones, in green, provide housing for Sims; the commercial zones, in blue, provide shops and offices; and the industrial zones, in yellow, provide factories, laboratories and farms. There are three different densities in the game: low density for small buildings, medium density for low to mid-sized buildings, and high density for anything up to large tower blocks. Developed in Orinda, California, SimCity's game mechanics are heavily based on 20th-century California development. For example, players start from an undeveloped greenfield, cars are the default form of transportation, earthquakes happen, zoning separates residential, commercial, and industrial land uses, and one can enact policies such as declaring one's city a nuclear free zone.