Farms: Road to El Dorado - Let's Play Civilization V Gameplay (Deity Gameplay) - Incas - Part 1
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Let's Play Civilization 5! In this series we tackle the deity gameplay difficulty again, hopefully with better results than last time. To (hopefully) make this possible, we will be playing as Pachacuti of the Incas, who has experience making some sweet farms up in the mountains. Enjoy! ►Series Playlist: http://bit.ly/CivIncas ►Follow me on Twitter: www.twitter.com/iinus117 (not a typo) ►Follow Civ on Twitter for updates: https://twitter.com/CivGame ►Civilization 5 Download on Steam: http://store.steampowered.com/sub/36075/ ►Civilization 5 and Civilization 6 website: https://www.civilization.com/ Other Playlists: Stellaris Playlist: http://bit.ly/LetsPlayStellaris Dark Souls 3 Playlist: http://bit.ly/DS3Herald Stardew Valley Playlist: http://bit.ly/Stardew Civilization Multiplayer Playlist: http://bit.ly/CivWWMP The Final Station Playlist: http://bit.ly/TheFinalStation Civilization Mayas Playlist: http://bit.ly/CivMaya Civilization England Playlist: http://bit.ly/CivEngland Civilization Santa Playlist: http://bit.ly/SantaClausCiv Hurtworld Playlist: http://bit.ly/HurtWorld Just Cause 3 Playlist: http://bit.ly/JustCos3 Hard West Playlist: http://bit.ly/LPHardWest Fallout 4 Playlist: http://bit.ly/FallO4 Divinity Playlist: http://bit.ly/DivOSEE Kingdom Playlist: http://bit.ly/KingdomVideoGame Beyond Earth Rising Tide: http://bit.ly/BeyondEarthRisingTide Civilization Wei Playlist: http://bit.ly/CivWei Civilization Finland Playlist: http://bit.ly/CivFinland Fallout 3 with Mods Playlist: http://bit.ly/NukaFallout Arkham Knight Playlist: http://bit.ly/Arkhamnight Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games, released on Microsoft Windows in September 2010, OS X on November 23, 2010, and Linux/SteamOS on June 10, 2014. In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, achieving one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest.
Comments
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for my first Policy tree, I usually go liberty in order to get free settler and Worker.
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That hill tile north east that was visible right at the start would of had me moving to that cocoa just to the right of the tile you settled and settling there instead for the added production value straight off the start... Just my personal opinion, anyone may disagree. Would of given you instant cocoa too.
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What mods do you use? Might be something to add to your description in the future.
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Beware of Brazil, if they are anything like the Shoshone in terms of tourism like last game, they WILL win a cultural victory.
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What does random personalities do ? Well, it does the following:
1) It makes planning your game harder
2) It makes the difficulty of the game easier
Why ? Because most of the time, the personality of the civ will now not match the strengths of that civ. Say for example Greece is peaceful and passive, then it's strengths (early units) are wasted entirely.
On the other hand an aggressive but militarily weak civ will also not play to its strengths.
The game is however harder to plan, because you cannot rely on your knowledge of the civs to make an estimate of what they intend to do.
So:
- Nonrandom personalities: harder game, but you can plan for it (= more strategy).
- Random personalities: easier game, but cannot plan according to opponent (= more luck) -
I'm new to the game and i only saw your potuguese's serie.s why u go to your city and lock some production slots? what it does?
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Finally!!
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3:55 Spearmen are good to get money from city-states with XD
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2:40 Banana's are not luxuries. Also NEVER chop banana's.
Pretty dumster cap, no production at all, meaning you'll be VERY behind on building building and units.
But a lot of food though, though plantations are the worst luxury... :\ -
Whoa, you lucky chocobo.... o_O
Food increases max production count by adding more people, while gold is the production of instantaneous which is good for fast troop deployment. You just got both on your tiles. ^_^ -
Careful with slingers or promoted slingers: they do not protect settlers... They have this bad perk, even if it is good that they stay alive, this is annoying.
Montains and hills make this civ incredibly powerful. Free movement and paying less for roads can lead to great games with lots of cities. The catch is that Deity leaves less room for games like that...
I'd buy production tiles because it'll take a lot of time chopping the forests. You'll need two workers in the first city. And to research the tech for chopping... Which is why I dislike your tech path.
Settle beside montains because observatories + population is going to give you the science victory. This map is really not friendly for domination... So I think being safe until planes come around is going to be relatively simple (you need two units to defend south of your capital, and can befriend the city-state).
You have two good city spots. You need one more (not that going for three city tradition is bad - and Inca can provide cities fat enough for that). Remember to just make all settlers at once and then going for the libraries and shrines in all cities. I'm not really thinking you'll have a religion reliably, but I'd give a try.
Also your start is good, but I personally prefer a lot a gems start or a gold start because religion and production are easier to come by in those. -
You should try the Community Balance patch, personally after installing it i can't go back and play vanilla CIV V
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why don't you have animations on for the leaders?
So if the mountain is ONE tile away from my capital it can build observatory and machu pichu. If in 2 tiles it can build machu pichu but if it is in 3 tiles the city cant build them and all it does is it wastes one tile where you normally could get food or production