Farms: FilthyRobot's Civ 6: Understanding Basic City Management
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Let's Learn Civilization VI! Filthy talking about basics of Civilization 6 gameplay mechanics. This time we're talking about Amenities, Housing, Tile Management, and Districts. If you enjoyed this video please consider hitting the Like button, it helps the channel grow by affecting search results on YouTube. ► Subscribe: http://www.youtube.com/subscription_center?add_user=FilthyRobotChannel ► Twitter: http://twitter.com/Filthy_Robot ► Twitch: http://www.twitch.tv/filthyrobot ► Reddit: http://www.reddit.com/r/filthyrobot/
Comments
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Really appreciate the very well thought out and extremely well explained guides. I really like how you articulate all the different factors that go in to the game. I'm trying really hard to get a grip of this game and your guides help immensely! Many thanks!
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Excellent explanation.
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wont this be an ongoing problem as the cities will grow up until the player has no availability to new housing/amenities, and so cities will become unhappy and end up in a bad place. Correct me if I am wrong but the player will evetually be in a position where constant growth will be stopped through no problem they made? Sorry but having a difficult time trying to explain what I mean hopefully you will get m message. I guess putting it simply 'why cant the city just be happy when housing and amenities can no longer be obtained instead of becoming negative with bad outcomes, ie revolt and such'?
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Fantastic video. Very organized in your delivery.
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Filthy Robot, do you believe you will ever try the team function? (For those of you who don't know which one that is and how to get to it, that's because you have to edit code to acquire it.)
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Can you explain why settling on 3 production gives 2 production? Will your highest production yield from your capital always cap out at 2?
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Crash course in Civ 6 ! Thank You !
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Good Video... by the way, you keep naming "HAMMERS" in terms of production of a city, I think it comes from playing the old but goof Civ IV too much (hehehe, I like too), but you need to update yourself, and call production as GEARS (it's the icon that you see on each tile yields)
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great videos filthyrobot, can a city reach more than 3 tiles away like in civ 5
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Setting two districts to build in the same turn! Mind Blown!
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I was wondering how the cost increases, i played a game where after some super expansion I ended up with a bunch of cities and only 3-4 had a single district and the others had no district, back in my capital which before was able to make its district in 18 turns now said another was going to be over 80 turns.
I assume district costs increase when you have more cities but how does that increase work? and how many cities should i have realistically? -
I LOVED how fast you talked and just went through this very fast. It kept me interested for the whole video.
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Heh. 2 food 1 hammer.
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Excellent guide man!!! Keep the good work
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Bought game not having played a civ game before thanks for the tips bro. Game is a bit complex with no prior knowledge on the series.
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How does territory expand and how does the city limit expand? I noticed the city border is an odd shape, how did it develop that way? This is kinda important.
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Very clear nice vid will help once i get the game thanks!
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Best descriptive video to date, tile locking, amenity sharing, tile working strategy, housing, all have helped me stave off the always looming -50%+ negative effects that have plagued my previous games. Keep these videos coming. Thanks F.R. :)
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That housing thing looks annoying...
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Filthy looks like he would make an excellent Roman general. I'd love to see him wearing a Laurel wreath in one of his videos, right before declaring war on another civ.