Farms: CIVILIZATION VI - First Look: Builders
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Get a first look at the importance of Builders in Civilization VI. SUBSCRIBE for First Looks at other civilizations, leaders, features and tips from the developers of Civilization VI: http://2kgam.es/CivilizationYT Play Civilization VI ► http://2kgam.es/CivilizationVI FOLLOW US: OFFICIAL WEBSITE ► http://www.civilization.com TWITTER ► https://twitter.com/civgame FACEBOOK ► https://www.facebook.com/civ INSTAGRAM ► https://www.instagram.com/civgame/ ABOUT CIVILIZATION VI Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time. ABOUT CIVILIZATION Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Comments
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Sounds like that could add much more micromanagement to the game?
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The fact that builders go away after so many uses is clever in a couple of ways. From a gameplay standpoint, you have to decide carefully how to use your charges. But from a game performance standpoint, it's also quite clever. Theoretically, the game will run faster since there won't be as many workers taking up memory for the entire game. Expendable builders allow the game to free up more memory regularly rather than maintaining that collection of objects for hundreds of turns. That's really neat!
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It took me a long time to realize the builder logo is actually the primitive hammer we've seen before. Maybe it's because I first saw it with the Chinese Civ, but it still looks like a profile view of a Chinese guy with a queue hairstyle...I.E. https://s-media-cache-ak0.pinimg.com/736x/ae/52/37/ae52377a0ffa4edd1f52ad89b1a26c86.jpg
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Ok, one thing i realize in this video and gave me a question to ask is that in civ5, we use work boat for fishing spots right? in the video I saw we will use builder for both land and ocean, since they have charges, if I use a builder to fish in a fishing spot cause him to lose 1 charge and stuck there as a fishing boat? because if so, if my builder still have 2 charges left and i made him into a fishing boat for 1 charge, i will waste the other charge?
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my question is- do i need a builder to restore pillaged tile?
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I hope the world generation is more biased toward balancing this time around, if this is going to be the case. Many times I'll start a game and large portions of the map just kind of suck.
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Aww, no more useless workers dicking around my capitol after hundreds of years of auto-improve service.
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the thing with 3 uses sucks
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this is good for the gameplay
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Why couldn't they be called Workers?
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It all looks fine, but the only thing I don't like is how if you build a quarry, you learn masonry, or if you get a boat, you learn sailing. How does that work?
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They are finally not broken.
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This sounds awesome but also detrimental at the same time. This is gonna kill one of my favorite strategies from civ 5 which is to use workers on enemy lands. Forest in the way of trebuchet fire? Just send in a worker to cut down his forest while covering it with a warrior. Your army getting there too slow, or you need a road to the next city to help snowball your opponent? Send in a worker. But it will be nice for once to not have 40 workers clogging up roads and cites at endgame.
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1:33 on subs: "Yeah".
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What no more workboats!? I'm tired of having to build a completely different unit to build a sea tile improvement.
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So what.. the workers die while constructing?
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Does this mean that I can no longer challenge myself to build 20 wonders in a single city on hard mode without getting killed in the process? :(
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Sounds cool but I hope that the damage those fucking barbarians cause to them can be reverted in some other way.
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At least one turn of development with building animation pls
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looks like nothing has changed in the civilization franchise