Farms: Cities: Skylines Asset Editor Builds Part 5 ► How To Make BIG Farms ◀ Tutorial / Tips
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Cities: Skylines Asset Editor Builds Part 5 Tutorial / Tips Big Discounts On Games - https://chrono.gg/skyestorme Use the link above to see today's offer. A new game on offer every 24 hours! SkyeStormeGaming receives a commission for each purchase made using the above link. An Asset Editor Tutorial showing you how to create assets you can use in-game or share through the Steam Workshop Cities: Skylines Lets Play Playlist ► https://www.youtube.com/playlist?list=PLbCLzFKeiWkPKe53RM24qh1vzhn9PBXuf Cities: Skylines 60 Sec Tips Playlist ► https://www.youtube.com/playlist?list=PLbCLzFKeiWkPUaGRn71dz1DgDFVnigYM_ Website ► http://skyestorme.com Youtube Channel ► http://www.youtube.com/user/SkyestormeGaming Twitch ► http://www.twitch.tv/skyestorme Twitter ► https://twitter.com/xSkyestormex PC Spec CPU: Intel i5-2320 @3 GHz RAM: 8GB GPU: MSI GEFORCE GTX 670 Power Edition Twin Frozr Cities: Skylines - Game Description ----------------------------------------------- The Sky is no limit! Inhabit a world where you define the rules. Cities: Skylines invites you to create the city of your dreams in a sprawling landscape dominated by cloud hugging structures and jaw dropping architectural marvels. Developed by Colossal Order, Cities: Skylines offers sprawling landscapes and maps with endless sandbox gameplay and new ways to expand your city. Key to progression is the ability to influence your city’s policy by incorporating taxation into districts. All this including the ability to mod the game to suit your play style makes this the definitive city building simulation. You’re only limited by your imagination, so take control and reach for the sky! Main features: - City policies: Set policies to guide how the city and districts develop over the course of your playthrough. - City districts: Personalize city districts with names of your choice for variety and personality. - Road building and zoning - Unlock buildings and services - Taxation: Fine-tuning the city budget and services and setting tax rates to different residential, commercial and industrial levels and controlling what kind of areas are more likely to spawn in the zoned areas - Public transportation: Build transport networks throughout the city with buses and metros - Outside connections: Make industry and commercial districts flourish with new customers in the neighboring cities - Wonders: the ultimate end-game content that the players strive towards - Huge maps: Unlock new map tiles with unique possibilities to expand the city - Water flow simulation: Add new challenges to water services. - Polished visual style and core gameplay - Modding tools: Built in feature designed to encourage creative pursuits.
Comments
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great video skye, very help full
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damn. That's really awsome. Good idea ..
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Whats ya workshop name?
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simple and easy but awesome! :) thanks for the video :)
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or just make them bigger ....
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Would be great if the crops appeared based on the painted area of the district. That way, an entire field can be crops and still follow whatever shape of road you have. It would need at least one 4x4 industrial zone.
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awesome idea exactly what i have been dreaming of! where on the steam workshop?
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how to download this mod
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Very cool Skye, you did it again sir!
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Because you have created the farming assets as parks,when I zone a 4x4 low density residential next to my farm I get a great single family home adjacent to the farming facilities and pigs!
Thank you for all of the time you have dedicated to make this game a pleasure to learn. -
According to Steam Forums in order to have them count as crops you need to make them buildings. All Farms and Forestry are buidings. Those building will only let you make 4 high buildings. Parks just act as parks not as industries. I was trying to make hemp farms.
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so for making a farm u need to do this that's retarded
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Those are the happiest farmers I ever saw. :p
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Hahaha entertaining voice to listen to and great tips!
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hi, the grass of your farms is yellow, it is the same in my game do you know why ?
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Is this for pure aesthetical reasons or does it serve a different purpos also?
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But then these count as parks, right, not as agriculture?
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Are these Big Farm pieces simply for Aesthetics, or do they provide jobs or other positive effects to the Farm industry?
Other than the bush that you've used, are there any other plant props that would also work? I've only briefly taken a look at the Asset Editor, so I haven't tried to build anything specific. -
Yeah, it looks good, but it's not functional. They're not producing anything, not providing any tax income and they're classed as parks so you have to pay for their upkeep.